13 Minutes is a card-driven micro game with tough decisions. Playing as either President Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you will play five Strategy cards that you use to place Influence cubes on battlegrounds to score majorities, or to manipulate battlegrounds. Played cards turn into new battlegrounds so the world map is ever changing. Be careful, because each decision is important and you may trigger global nuclear war.
Included Game Components
13 Strategy cards
(Standard Size, White Label)
26 Influence cubes (13 blue and 13 red)
Protect your cards with Ultra PRO Deck Protector & board game sleeves!
Standard American Board Game
56mm x 87 mm
“…a must buy filler for Twilight Struggle or 13 Days fans that still deserves some consideration from people that might be turned off by those bigger games.”
Source: To Die For Games
“13 Minutes: The Cuban Missile Crisis 1962 is a small card game in which hard decisions will have to be made.” Translated from “13 Minutes: The Cuban Missile Crisis 1962 se trata de un pequeño juego de cartas en el cual habrá que tomar duras decisiones.”
Source: El Club Del Dado
“… one of the best microgames I’ve played.”
Source: Geeks Under Grace